This sections contains professional work I've done previously, before the last few years.
It was a pleasure to be on this project for the time that I was. Kingdoms of Amalur had a world ripe for making a MMO game, and the world design for the game showed a lot of promise. My role at 38 Studios was primarily content and zone design. This involved designing zone layouts, populating zones with enemies and events, and design and implementing quests.
Unfortunately, 38 Studios had to close during production of Project Copernicus, halting its development indefinitely.
Taking The Elder Scrolls and bringing it to the multiplayer space was no easy challenge, but it was good one! My role on Zenimax Online Studios was a level designer on the dungeon team for TESO. The IP is known for having many different dungeons across the world for players to explore, so our team was focused on designing public and instanced dungeons in the world. Some were designed for solo play in the overland zone experience, others were designed for the instanced group experience.
While my involvement on the team was a few years prior to the game shipping, many of my dungeon layouts made remained in the game for players to experience.
The Elder Scrolls Online is available on PC, XBox One, and PS4. The Elder Scrolls Online was developed by Zenimax Online Studios and published by Bethesda Softworks.
A shooter MMO set in a spy setting, The Agency would have players take missions from their contacts and jet set to many locations in the world where espionage and intrigue action happened. If it was in a spy movie, it was great material to reference for ideas! My role at Sony Online Entertainment was a level designer, creating spaces for both PvE and PvP gameplay for The Agency.
Unfortunately, SOE Seattle was closed down during development of The Agency, halting its development indefinitely.
Guns. Lots of them. And plenty of things to shoot at! Borderlands was where I first cut my teeth in the industry as a level design intern at Gearbox Software. During my internship, I created test maps the help define gameplay for interior and exterior spaces and vehicular gameplay. My involvement on the game was some time prior to the major art overhaul, and the game itself had changed so my test maps eventually became obsolete.
My time at Gearbox was short, but I was extremely thankful to have that internship as I learned much in how professional game studios operate.
Borderland is available on PC, XBox 360, and PS3. Borderlands was developed by Gearbox Software and published by 2K Games.