As long as I can remember, I've been playing games. Playing Wonderboy on the Sega Master System when I was barely three years old is when it all started, and almost every day since then I’ve been playing either video games or board games. I always wanted to be part of a team making games, and I knew I wanted to be a part of crafting the player experience the more I learned about game development. Now, I’ve been in the industry for over 10 years doing exactly that.
The games and franchises that have had the biggest impact on me, both growing up and as a game dev, have been Super Mario Brothers, The Legend of Zelda, Doom, Quake, Warcraft, Starcraft, Diablo, Morrowind, World of Warcraft, Deus Ex, Baldur’s Gate, Portal, and Dark Souls. I'm also a table top and board game fan.
The three most important things I value in a game dev environment are empathy, a good team, and learning. Empathy allows me to better understand the wants, needs, feelings, strengths, and weaknesses of the player base and my team as well as why they have these things. A good team allows for creating player experiences that are desirable from both a player and developer perspective. Learning allows the team as a whole to learn new skills, master existing skills, and be exposed to entirely new concepts that keeps the team in good form.
I'm currently working with a great team at Hidden Path Entertainment in the Seattle area. When not playing or making games, I enjoy brewing beer, baking, playing and composing music, traveling, and getting out and about to different events. Being active and continuing to learn and grow are always welcomed activities.